AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in the US: Q4 2022 Performance
Discover the performance trends of the top 5 slime games on iOS in the US during Q4 2022, including revenue, downloads, and active users.
During the fourth quarter of 2022, the top 5 slime games on iOS in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Let's dive into the data provided by Sensor Tower for these popular apps.
Goo: Slime simulator, ASMR from Exomind LTD saw a consistent weekly revenue, peaking at around $3.8K at the end of September and gradually declining to approximately $2.6K by the end of December. The app had a minimal number of downloads, with the highest being 24 in the last week of October. Active users started at 14.1K in late September and steadily decreased to 8.7K by the end of December.
Super Slime Simulator by Dramaton LTD experienced fluctuations in weekly revenue, with a high of $1.4K in the third week of November and a low of $662 in the last week of October. Downloads ranged from 17.9K to 35.8K, with a noticeable peak in the final week of December. Active users remained strong, hovering around 200K throughout the quarter.
World of Slime Simulator Games from Solid Apps INC showed a moderate increase in weekly revenue, reaching $867 in late November. Downloads varied, peaking at 3.4K in the last week of December. Active users grew from 2.5K in late September to 4.5K by the end of December.
Fluid Simulation by Pavel Dobryakov had a relatively low weekly revenue, with the highest being $260 in late September. Downloads were more stable, ranging from 4.3K to 8K, with a peak in mid-November. Active users saw a slight increase, starting at 17.2K in late September and ending at 16.2K in December.
Lastly, Virtual Slime by Cider Software LLC had minimal weekly revenue, with occasional peaks such as $188 in the third week of December. Downloads were fairly consistent, with a significant increase to 4.5K in the last week of December. Active users ranged from 12K to 15.4K, showing some growth towards the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.